AI Insights · Timothy · July 2024
Top 5 Sandbox-like Games in Israel for Q2 2024
Discover the performance of the top 5 sandbox-like games on a unified platform in Israel for the second quarter of 2024, including trends in downloads, revenue, and active users.
In the second quarter of 2024, sandbox-like games in Israel have shown varying trends in downloads, revenue, and active users. Here’s a detailed look at the top 5 games in this category, based on data from Sensor Tower.
Roblox from Roblox Corporation saw a significant upward trend in weekly revenue, peaking at approximately $155K in the final week of April. Weekly downloads remained relatively stable, fluctuating between 9K and 14K, with a peak of 13.6K in mid-April. Weekly active users showed a consistent increase from 394K at the start of April to 421K by the end of June.
Block Craft 3D:Building Game developed by Wildlife Studios experienced a peak in weekly revenue at $450 in early May. The game’s weekly downloads saw a sharp decline from 5.9K in mid-April to 2.3K at the end of May, before recovering to 3.7K by the end of June. Active users started at 39K in early April, dipped to 26K in early June, and then rose again to 33K by the end of the quarter.
School Party Craft from Candy Room Games & RabbitCo did not generate any revenue throughout Q2. However, the game maintained a consistent download rate, peaking at 3.2K in mid-April. Active users increased from 4.6K at the beginning of April to 5.1K by mid-June, remaining relatively stable thereafter.
Craft Box Game Tree by Zamiton Dupila also did not generate revenue during this period. The game experienced a notable surge in weekly downloads, reaching a peak of 4.4K in late May. Active users followed a similar trend, starting at 1.2K in early April and peaking at 7.4K by the end of May, before declining to 4.9K by the end of June.
Town Building Life Simulator from XGame Global recorded minimal revenue, with a peak of $15 in late May. Weekly downloads fluctuated, starting at 1.6K in early April, peaking at 2.7K in early June, and ending at 1.7K by the end of June. The game’s active users saw a notable increase from 4.6K in early April to 5.3K by mid-June.
For more in-depth insights and data, visit Sensor Tower.